The crew just completed a demo day for an early build of SPINNR. There was quite a bit of apprehension early on, but after a few initial setbacks and wrinkles were ironed it it started to roll along rather smoothly. The feedback we received was very positive and gave a much needed affirmation to the endeavor. The weekend is going to be spent recharging, and doing a whole lotta nothing. Come Monday, we gear up and get back to it.
Saturday, October 3, 2009
Sunday, June 14, 2009
We ARE alive!
WOW! No updates since January. Regardless if anyone actually reads this thing, there is no excuse for nearly a six month absence. Do not fret! For I come bearing good news! We have been working on Prometheus and are still on track for our milestones. However, our current focus is a new little gem which is gaining some fanfare among the inner circle. Coming soon to an Xbox 360 near you (via XNA) I present to you...

The blood splattered image should be a clue to whats going on (or to anyone fluent in German). All will be revealed in due time, but for now I will say it involves four players, multiple modes of gameplay, and of course uses LIVE to do so.
I wish I could say more but alas, I am tied by the system. Damn ye system, damn ye.
I wish I could say more but alas, I am tied by the system. Damn ye system, damn ye.
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